That said, pinching just below the ears above the jawbone can pose a problem if the headset is not properly adjusted.
My roommate frequently has to tap me on the shoulder to get my attention anymore if I have the music turned up. The Vengeance maintains a tighter seal than the Megalodon does, however, making it much better for immersion or tournaments at the expense of not being able to hear LAN buddies across a table without Ventrilo. The oversized circumaural earcups combined with memory foam padding and an overstuffed headband make this one of the most comfortable headsets I’ve ever worn, second only to Razer’s Megalodon.
None of the moving parts squeak as they do on Logitech’s G35, the plastic seems thick and flex-resistant, and yet the headset remains light enough to wear for hours on end whilst I get carried away in Skyrim. The Vengeance 1500 excels in both comfort and durability. It may not seem all that important, but this minor tweak marks the difference from seeing yet another black headset at a LAN party to seeing a Corsair headset – something that Corsair’s brand image desperately needed. Thankfully the application of a faux brushed alumimum exterior, blue earcup rings and light blue stitching was a tasteful one, far from what I’d consider gaudy. No, the key differences between the two headsets would appear to be limited to design, the most obvious difference being that the Vengeance 1500 actually looks like a gaming headset. Glancing at the spec sheets for the Vengeance 1500 and the HS1 that came before it last year, you’d be hard-pressed to find any differences apart from the slightly-improved dynamic range. 7 Vengeance 1500 Compatibility (Windows 7 圆4).